Nevermorcs

The Nevermorcs tribe are a native species to the Phoenix Isles, but have come to Brokersfield as a result of the obliteration of the original tribe by the Reavers, a disease ridden group who terrorised the lands till a few years back. They have grown from a tight knit martial group trying to save what was left of them to a group who possess mixed talents, from crafters and engineers to healers and mages. Mind you they still protect their own, as well as those of the camp to a fault. They have shown to be diplomats and interrogators, warriors and ritualists, as well as pragmatists and friends to those who show respect in kind.

The Nevermorcs Camp
Their camp is surrounded by a monumental 30 foot metal wall, with one single gate into a rally point adjoining a communal area. A heavily repaired wooden sign indicates on one side the skills and crafts of the group, and the other, and depiction of an orcs back beneath a tree, an indicator that the group are out.

The primitive scorched icons show:

A simplified Raven, heavily burned into the wood at the top (ritual or religious significance)

A sword and mace crossed (can be read as martial or melee skills, and weaponsmithing)

Torso armor (can be read as defending, or manufacture of armour)

An animal  hide (indicting skinning, or leather usage for armoury)

A spanner and mallet crossed (engineering or dismantling)

A sword with currency (sword for hire)

A pestle and mortar (herb processing)

A flaming skull (funeral rites)

An angry orc with a hand on the head (healing, calming or settling a dispute)

The grass is flattened and worn around the communal area, even degrading into mud around the doorways indicating heavy footfall. The group have become known to be amenable to strangers, qualified in many crafts and skills, whilst remaining a neutral party in arbitration for the main camp and under strict instruction “to not eat anyone from the camp” as their primary encounter with this group of itinerants. Within the covered communal area, an Altar lies directly opposite the door, which is watched over by a substantial portcullis. Upon the plinth lay traditional material for Rituals, including a sage smudge, a goblet of water, some incense, some salt on a ceramic dish, the remains of a bird wing, and assorted candles, feathers, bones and other mystic ephemera. Displayed behind the Altar is a hanging depicting a large mature tree within a circle, with Ancient Orcish inscription below. The theme of Ravens is very prominent, with some sort of depiction on many surfaces, from skulls, to feathers, primitive lithoglyphs, fabric work or beads.